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Old Sep 07, 2005, 02:53 AM // 02:53   #21
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1. Isn't it the point of choosing a profession to be different from the crowd? If you get down to the roots of classes, they wear what they wear for a reason. Rangers aren't suppose to have platemail armor, it makes shooting arrows impossible, and wearing robes would make getting arrows out very difficult. Necromancers deal with the line between this life and the next, so wearing a mesmer nighty really isnt the kind of thing you want to get blood all over. Same goes with each other class. They wear what they wear because of how the real world worked out, which kind of adds into the realism of the story. I realise this is a fantasy and that realism isn't always the 100% priority but when it comes to things like armor it's really not about the fantasy portion of the game.

2. Previous point ties in to here as well.

3. Why? Why do you need 4 people to kill level 3 monsters? You don't need so much team coordination in pre searing that it requires 4 people to take down level 0-3 monsters. If you plan to hunt charr, that's your deal and ANet shouldn't have to bend over backwards so you can take down a task that's suppose to be hard if you try it(getting to level 16 in pre for example).
Also, I believe you've said this exact thing but on another post, so if you search through your infinite amount of threads, I'm sure you can find the discussion relating to 4 people in pre which has been discussed before, and doesn't need to be brought back from the dead unless you have something new to add on to it.

4. Pre searing is suppose to be the land of tutorialism, not advanced fighting. You fight level 0-3 monsters, not in mobs, and you get on by to post searing where the real storyline begins. If you relate this to a book, then it's like the introduction, or maybe even the prologue. It sets up the story, setting, characters, and gets the players used to the UI, and game controls before it slams the player into the storyline. It's not made to be hard. And once again, on another of your topics.

5. I disagree with this as well, because you say that gold drops should be reduced. In the farthest part of the game, you can expect a gold drop of 200-300, which isn't big for the hardcore RPG fan. Now, if you go to UW, FoW and soon to be Sorrow's Furnace, you can expect more gold but that's relative to who has the favor, and decreasing exp and gold would give Americans the upperhand of Europe and Korea.

Last edited by Rhunex; Sep 07, 2005 at 03:41 AM // 03:41..
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Old Sep 11, 2005, 01:09 PM // 13:09   #22
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Armor

thats why i say about the penalty. yes classes wear their unique armors for a reason. but when you're elite, you want somethin diferent or a disguise. like sup runes with -75health.



why is a monk wearing platemail? is she insane? or just uber? maybe she's not a monk at all. maybe she's a new class the dev's are testing...is she Frog in disguise? maybe she's a monk/war only using the warior part...

or a knight templar.

Pre

if i'm tutoring my friends, why cant i tutor 3 at a time, instead on 1 at a time. then i have to type everything 3x. when you go to school, is it just you & the teacher or 1 teacher & 30 students?



i find a lot of newbs that are just getting use to computers let a lone a fantasy game.

they dont know how to

- trade

- map travel

- fight

- travel between districts: when i was a newb, i thought districts were different parts of say ascalon city. like dis 1 was the main gate, dis 15 was in back or upstairs...

Gold

its suppose to be rare. make it scarce and you make the game worth a lot more.

whats so bad about Farming groups? some people actually think its fun.

some times you have to do it to get what you want. like more keys, or nicer armor.
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Old Sep 11, 2005, 01:24 PM // 13:24   #23
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I WANT FROG ARMOR!!!!

Ribbit.

:::End Transmission:::
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Old Sep 11, 2005, 01:37 PM // 13:37   #24
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Because they like to complain.

Please, guys, you know firsthand that Anet can't please everyone.

I think it should be more of a slog to get to 20. 20 means something as it is, but there should be a little more to it, a little steeper of a leveling curve.
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Old Sep 11, 2005, 01:42 PM // 13:42   #25
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now bein lvl 20 doesnt mean anything. some 1 with 1/2 a brain could do it.

gee i bought this great game. oh i can beat it after a few days? that sucks.



now i have to look for other things to do like

- farm

- help newbs in pre-sear...

- run
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Old Sep 11, 2005, 01:43 PM // 13:43   #26
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Now, wait just a darn minute.

Put Piken Square into pre-sear.

There. you've got a somewhat upper-level town north of the wall (nicely seperated from the people that don't want to hunt charr) and you can make your forays from there...

In 4-man groups.

go south of the Wall, and your biggest party is 2, but starting from Piken, you can go ahead and make your four-pack and hunt down them charr in party-coordination style 8)

This way, you haven't hurt gameplay for pre-sear proper, but you've given the pre-sear nostalgic charr hunters something to chew on.
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Old Sep 12, 2005, 07:30 PM // 19:30   #27
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I'm going to go ahead and, you know, disagree respectfully with everything you've said.

Class: Being able to hide your class from groups would range from inconvenient to disasterous when forming a party. Guild-wars is so incredibly teamwork oriented, that builds can easily balance on a single teammate's access to skills. If someone's been dishonest or even vague with their class, it can prove disasterous.

Even in combat, if you want to be sneaky, play a mesmer/monk instead of a monk/mesmer, and heal that way. Or play an E/Mo and spike instead of smite or heal. Try to genuinely outsmart them, instead of wearing different armor.

Armor: Ok, I will concede to this: I have no specific reason to oppose your views here. But I also have no specific reason to support it. Why do you want this? It's just not something guild-wars focuses on. It's all down to what skills you use; armor can be rendered completely useless with the proper skills. Even hitpoints don't mean that much, since builds like the invincimonk purposely lower their health to assist with healing.

Party: Pre-searing? This is your issue? It's an instructional device; a prolonged tutorial; an introduction into guild wars. My goal when starting a new character is to get through pre-searing as FAST as possible, because it barely registers as a blip on the rest of the content.

I realize this sounds opinionated, and I'm sure you've found great use for it, but: Pre-searing isn't a real place. It isn't even on the same timeline as the rest of the game. In no way was it designed for us to spend actual time in. It. Is. Just. A. Waystation into the rest of the game, where us real characters dwell.

Pre-sear: I'm going to say *ditto* to my last answer on this one. I just don't understand why you want the pre-searing experience to be improved. It's like asking for a larger and more difficult doorway into your house.

Hard: I find the game to be sufficiently difficult, because I'm now exploring the content I feel the developers ultimately meant me to play in: PvP. Getting skill completion is very difficult, and very time consuming. I'm working together with my guild to improve our overall teamwork. I'm developing new builds and playing around with my skills to further improve my and my guildmate's effectiveness and teamwork. After some time, if I tire of my skills, I will go around collecting money and adventuring to get the fissure armor. I will build up cash stores to help my new guildmates through the missions (not pre-searing). And we haven't even started to explore GvG.

My overall point is: I feel you've misjudged what guild-wars is. I don't often say this, but I think you would feel more comfortable playing a different MMORPG, one that focuses on buying new armor and gaining distant levels. But that's not what Guild-Wars is.
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Old Sep 12, 2005, 11:54 PM // 23:54   #28
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post-sear piken doesnt feel the same as pre...

theres somethin about Pre thats pristine.

& its funny to see nekkid dance parties there. they spend more time dancing then playing. nice to see people not in a rush. its a fantasy game, might as well enjoy it.



with most of these missions, people rushing & not seeing much. i enjoy the incredible details of the graphics, storyline etc.

PreSear Creeps:

they make monsters so wimpy.

- Gargoyles should have stone skin, high armor, lvl 5+

- phantoms in the catacombs: are not scary at all. pussy cats in real life are tougher. they'll scratch your arms to shreds.

- dwarf bandit firebrand: its only lvl 1 but hits hard. should be lvl 5+... funny how he just runs by u fast & only reacts if u hit him.

Weapons in Pre

warriors should start with a shortsword not a hammer.

casters should start with a short bow. the starter truncheons, rods, wands are magical but do 2-3 damage. what kind of magic is that? soon that magic is destroyed in the garbage. some 1 spent a lot of energy to imbue a stick with magic only for it to be destroyed. what a waste. if i saw fire magic, purple/green fire coming out of a stick, i'd wet myself & run away. oh but wait, it only does minimal damage. you could shoot that thing in gwens face & it would only tickle her.



with all the talk of Ninja/Rogues, hiding class/lvl is a step in that direction.

PUGs are full of nasties anyway.
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Old Sep 13, 2005, 12:21 AM // 00:21   #29
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Quote:
Originally Posted by viet
post-sear piken doesnt feel the same as pre...

theres somethin about Pre thats pristine.

& its funny to see nekkid dance parties there. they spend more time dancing then playing. nice to see people not in a rush. its a fantasy game, might as well enjoy it.



with most of these missions, people rushing & not seeing much. i enjoy the incredible details of the graphics, storyline etc.
I can definitely agree with this. It was meant to be a beautiful place. It's the introduction to the entire game, therefore it should be as beautiful as possible. Spend as much time there looking around as you want. But it's just pre-searing. Nothing more. It's a shiny, pretty thing to impress new players.

And, yes, post-searing ascalon doesn't feel the same. It feels seared. There was also a point behind this. Because it is, in fact, post-searing, and part of the story.

But you want them to make the enemies harder? It's not supposed to be hard. It's a newbie area. It's an excessively pretty newbie area. If you find it boring, there are many other areas in the game with their own qualities of beauty. Personally, I've enjoyed a lot of scenery in the Maguuma Jungle. I sat, enjoyed, even took a screenshot or two to commemorate the beautiful moment. But then I moved on. I was playing a game, not an interactive art gallery.

You want warriors to start with swords instead of hammers? How difficult is it to find a sword? I generally keep my starter weapon for as long as it takes to drop it. And you don't feel wands behave the way you think they should? I mean... if we're going for realism here, I think any spell that sets us on fire should be an instant kill. If I'm set on fire, I'm going to be rolling on the freaking ground, not limping and experiencing some health degeneration.

Why is this so important to you?

You want to spend all your time in a pre-searing setting? Fine. Stay there until you've memorized the place. But there is an entire other game to balance, and this pre-searing stuff is just nit-picking.

Last edited by Steerpike; Sep 13, 2005 at 12:33 AM // 00:33..
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